You exchange blows, drink some orange juice, and exchange more blows. How do the regular bosses play out in comparison?įrom a gameplay point of view, the one thing we looked at in the other past Dead Risings, is they were essentially built around attrition. Maybe be potentially more passive than him. When you think of all the different sins and we started looking at Sloth what can you do to get him to come out. If you strategize – we wanted to add a cerebral level where you can manipulate them and get them out into the open to expose that weakness. If you don’t want to play that way and you want to go in with the craziest combo weapons completely leveled up and just want to bludgeon the dude that’s there too. Thinking about that sin, if you can figure out a way in gameplay to agitate it you can then expose a weakness. We wanted to translate the seven deadly sins translate into gameplay. How does the fight play out? How does fighting Sloth compare to a regular boss like the biker boss? He’s going all of these toys and trinkets lying around him and he’s going to let him do those things for him while gets back to doing what he’s doing whether its playing video games or watching movies during the outbreak. Sloth was incredibly hard because how do you make a challenge for a character that doesn’t want to do anything? We eventually arrived at the completely seen it all and done it all, maybe spoilt, always had a silver spoon in his mouth and then themed it around that. For all of the other ones it was relatively straightforward into a gameplay experience.
When it came to Sloth it went through trial and error concepts for quite sometime. We wanted to make each one offer a different experience for that sin that we based it on, you know the seven deadly sins. We tried to look at psychos, as if under duress or in absence of law enforcement your animal comes out from inside. We talked about psychos when working on Dead Rising 3 and coming off Dead Rising 2.
Josh Bridge, Executive Producer at Capcom Vancouver: That one was really hard to do. How did you come up with this tongue-in-cheek concept for a boss battle?
Sloth is this spoilt trust fund guy who is playing video games when Nick meets him. Sloth is waiting for a pizza guy to show up while playing a shooter when Nick, the mechanic protagonist in Dead Rising 3, meets him.Īll of the psychopaths in Dead Rising 3 are based on the seven deadly sins and Siliconera can exclusively reveal Sloth. Earlier this year Siliconera talked about a surreal fight in Dead Rising 3 where Nick wanders into a mansion and finds a spoilt adult too busy playing video games to be concerned with a zombie outbreak.